Type = CAMERA_ACQUIRE_CONTROL // Seize control of the camera system - prevents Camera Manager from switching to the "best" trackside cam.
// EventID = // Optional Event identifier that allows us to modify or stop event in the future.
Probability = 1.00 // Probability (0.0 - 1.0) that this event will happen - 0.0 = the event will always be skipped, 1.0 = the event will never be skipped.
Time = +0 // NOW!
Iterations = 1 // Perform event this many times (the probability of an event is tested for each iteration).
Wait = NO // NO = next event's timer is not based on when this event finishes.
}
CinematicEvent
{
Type = CAMERA_SELECT
// EventID = // Optional Event identifier that allows us to modify or stop event in the future.
Probability = 1.00 // Probability (0.0 - 1.0) that this event will happen.
Time = +0.0 //
Iterations = 1 // Perform event this many times (the probability of an event is tested for each iteration).
Wait = YES
Camera = STATIC001
}
CinematicEvent
{
Type = COMMENTARY_START
Probability = 1.00 // Probability (0.0 - 1.0) that this event will happen.
Time = +0.0
Iterations = 1
Wait = YES
Commentary = GREETING
}
CinematicEvent
{
Type = COMMENTARY_START
Probability = 1.00 // Probability (0.0 - 1.0) that this event will happen.
Time = +0.0
Iterations = 1
Wait = YES
Commentary = WELCOME_TO_COUNTRY // WELCOME_TO_COUNTRY - This one will only be spoken in championship mode.
}
CinematicEvent
{
Type = WAIT // This event does nothing but take up time in the script.
// EventID = // Optional Event identifier that allows us to modify or stop event in the future.
Probability = 1.00 // Probability (0.0 - 1.0) that this event will happen.
Time = +3.0 //
Iterations = 1 // Perform event this many times (the probability of an event is tested for each iteration).
Wait = YES // Proceed with rest of script immediately.
Camera = STATIC001
}
CinematicEvent
{
Type = CAMERA_SELECT
// EventID = // Optional Event identifier that allows us to modify or stop event in the future.
Probability = 1.00 // Probability (0.0 - 1.0) that this event will happen.
Time = +0.0 //
Iterations = 1 // Perform event this many times (the probability of an event is tested for each iteration).
Wait = YES
Camera = STATIC002
}
CinematicEvent
{
Type = COMMENTARY_START
Probability = 1.00 // Probability (0.0 - 1.0) that this event will happen.
Time = +0.0
Iterations = 1
Wait = YES
Commentary = WEATHER
}
CinematicEvent
{
Type = WAIT // This event does nothing but take up time in the script.
// EventID = // Optional Event identifier that allows us to modify or stop event in the future.
Probability = 1.00 // Probability (0.0 - 1.0) that this event will happen.
Time = +3.0 //
Iterations = 1 // Perform event this many times (the probability of an event is tested for each iteration).
Wait = YES // Proceed with rest of script immediately.
Camera = STATIC002
}
CinematicEvent
{
Type = CAMERA_SELECT
// EventID = // Optional Event identifier that allows us to modify or stop event in the future.
Probability = 1.00 // Probability (0.0 - 1.0) that this event will happen.
Time = +0.0 //
Iterations = 1 // Perform event this many times (the probability of an event is tested for each iteration).
Wait = YES
Camera = STATIC003
}
CinematicEvent
{
Type = COMMENTARY_START
Probability = 1.00 // Probability (0.0 - 1.0) that this event will happen.
Time = +0.0
Iterations = 1
Wait = YES
Commentary = CROWD
}
CinematicEvent
{
Type = WAIT // This event does nothing but take up time in the script.
// EventID = // Optional Event identifier that allows us to modify or stop event in the future.
Probability = 1.00 // Probability (0.0 - 1.0) that this event will happen.
Time = +3.0 //
Iterations = 1 // Perform event this many times (the probability of an event is tested for each iteration).
Wait = YES // Proceed with rest of script immediately.
Camera = STATIC003
}
CinematicEvent
{
Type = CAMERA_SELECT
// EventID = // Optional Event identifier that allows us to modify or stop event in the future.
Probability = 1.00 // Probability (0.0 - 1.0) that this event will happen.
Time = +0.0 //
Iterations = 1 // Perform event this many times (the probability of an event is tested for each iteration).
Wait = YES
Camera = STATIC004
}
CinematicEvent
{
Type = WAIT // This event does nothing but take up time in the script.
// EventID = // Optional Event identifier that allows us to modify or stop event in the future.
Probability = 1.00 // Probability (0.0 - 1.0) that this event will happen.
Time = +6.0 //
Iterations = 1 // Perform event this many times (the probability of an event is tested for each iteration).
Wait = YES // Proceed with rest of script immediately.
Camera = STATIC004
}
CinematicEvent
{
Type = CAMERA_SELECT
// EventID = // Optional Event identifier that allows us to modify or stop event in the future.
Probability = 1.00 // Probability (0.0 - 1.0) that this event will happen.
Time = +0.0 //
Iterations = 1 // Perform event this many times (the probability of an event is tested for each iteration).
Wait = YES
Camera = STATIC005
}
CinematicEvent
{
Type = WAIT // This event does nothing but take up time in the script.
// EventID = // Optional Event identifier that allows us to modify or stop event in the future.
Probability = 1.00 // Probability (0.0 - 1.0) that this event will happen.
Time = +4.0 //
Iterations = 1 // Perform event this many times (the probability of an event is tested for each iteration).
Wait = YES // Proceed with rest of script immediately.
Camera = STATIC005
}
CinematicEvent
{
Type = CAMERA_SELECT
// EventID = // Optional Event identifier that allows us to modify or stop event in the future.
Probability = 1.00 // Probability (0.0 - 1.0) that this event will happen.
Time = +0.0 //
Iterations = 1 // Perform event this many times (the probability of an event is tested for each iteration).
Wait = YES
Camera = STATIC006
}
CinematicEvent
{
Type = WAIT // This event does nothing but take up time in the script.
// EventID = // Optional Event identifier that allows us to modify or stop event in the future.
Probability = 1.00 // Probability (0.0 - 1.0) that this event will happen.
Time = +3.0 //
Iterations = 1 // Perform event this many times (the probability of an event is tested for each iteration).
Wait = YES // Proceed with rest of script immediately.
Camera = STATIC006
}
CinematicEvent
{
Type = GRIDWALK
Probability = 1.00 // Probability (0.0 - 1.0) that this event will happen.
Time = +0.0
Iterations = 1
Wait = YES
}
CinematicEvent
{
Type = CAMERA_SELECT
// EventID = // Optional Event identifier that allows us to modify or stop event in the future.
Probability = 1.00 // Probability (0.0 - 1.0) that this event will happen.
Time = +0.0 //
Iterations = 1 // Perform this event exactly 1 time(s)
Wait = NO
Camera = <PLAYER> // Select the player's default camera.
}
CinematicEvent
{
Type = SCRIPT_END // Every script MUST have a SCRIPT_END event to tell the CinematicManager when the script is complete.
Probability = 1.00
Time = +1.5 // Wait 1-1/2 seconds before starting countdown.
Iterations = 1 // Perform event this many times (the probability of an event is tested for each iteration).